Archer
Despair plays in cycles between the past and future. Countless ideals were incinerated before that red garment. Yet, do not let this smear of ashes fool you — Should someone create a phantasmal sweet dream under the guise of false ideals, then he will burn again, facing down the hypocrites of the world till the very end. No matter where he is, he always remains the steadfast hero of justice.
Ascension Materials
Despair plays in cycles between the past and future. Countless ideals were incinerated before that red garment. Yet, do not let this smear of ashes fool you — Should someone create a phantasmal sweet dream under the guise of false ideals, then he will burn again, facing down the hypocrites of the world till the very end. No matter where he is, he always remains the steadfast hero of justice.
Skill
Kanshou and Bakuya
Deals Quantum DMG equal to 130% of Archer's ATK to one designated enemy.
Lv.1 → Lv.9 Materials Required
Caladbolg II: Fake Spiral Sword
Enters the "Circuit Connection" state. Deals Quantum DMG equal to 450% of Archer's ATK to one designated enemy. After using Skill in the "Circuit Connection" state, the current turn does not end, and the DMG dealt by Archer's Skill increases by 120%. This effect can stack up to 2 time(s), lasting until he exits the "Circuit Connection" state. After actively using Skill 5 time(s) or when Skill Points are insufficient to use Skill again, exits the "Circuit Connection" state. After all enemy targets have been defeated in each wave, exits the "Circuit Connection" state.
Lv.1 → Lv.15 Materials Required
Unlimited Blade Works
Deals Quantum DMG equal to 1200% of Archer's ATK to one designated enemy and gains 2 point(s) of Charge, up to a maximum of 4.
Lv.1 → Lv.15 Materials Required
Mind's Eye (True)
After Archer's teammates attack enemy targets, Archer consumes 1 Charge and immediately launches Follow-up ATK on the primary target, dealing Quantum DMG equal to 250% of Archer's ATK and recovering 1 Skill Point. If the target is defeated before this Follow-up ATK is launched, the Follow-up ATK will be directed at one random enemy instead.
Lv.1 → Lv.15 Materials Required
Clairvoyance
Immediately attacks enemies. After entering combat, deals Quantum DMG equal to 200% of Archer's ATK to all enemies and gains 1 point(s) of Charge.
Traces
Projection Magecraft
A2When Archer is on the field, increases the maximum Skill Point limit by 2.
ATK increases by 4.0%
Quantum DMG increases by 3.2%
Hero of Justice
A4When Archer enters combat, gains 1 point(s) of Charge.
Quantum DMG increases by 4.8%
ATK increases by 6.0%
Guardian
A6After allies gain a Skill Point, if there are 4 Skill Points or more, increases Archer's CRIT DMG by 120% for 1 turn(s).
CRIT Rate increases by 4.0%
ATK increases by 8.0%
Quantum DMG increases by 6.4%
DMG Boost: Quantum
Lv. 1Quantum DMG increases by 3.2%
Creditx2,500
Extinguished Corex2CRIT Rate Boost
A3CRIT Rate increases by 2.7%
DMG Boost: Quantum
A5Quantum DMG increases by 4.8%
Eidolons
1. The Unreached Dream
After using Skill 3 time(s) within one turn, recovers 2 Skill Point(s) for allies.
2. The Unfulfilled Happiness
When using Ultimate, reduces the enemy target's Quantum RES by 20%, and applies Quantum Weakness to it, lasting for 2 turn(s).
3. The Untamed Will
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
4. The Unsung Life
Increases the Ultimate DMG dealt by 150%.
5. The Nameless Watch
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
6. The Endless Pilgrimage
When the turn starts, recovers 1 Skill Point for allies. The maximum number of stacks allowed for the DMG boost effect provided by this unit's Skill increases by 1. The Skill DMG dealt ignores 20% of DEF.
Despair plays in cycles between the past and future. Countless ideals were incinerated before that red garment. Yet, do not let this smear of ashes fool you — Should someone create a phantasmal sweet dream under the guise of false ideals, then he will burn again, facing down the hypocrites of the world till the very end. No matter where he is, he always remains the steadfast hero of justice.
First meeting, huh? Just call me Archer. Lucky for us, we're not here to kill each other, so let's keep things civil, if we can.








