Ororon
Shadow of the Night-Wind
ElectricBowMictlanA young man from the Masters of the Night-Wind who instead lives in the wild alongside all manner of life.
Base HP
9244
Base ATK
244
Base DEF
587
ATK
24.0%
Lv.1 → Lv.90 Ascension Materials
Electric
Spiritvessel Snapshot
Performs up to 3 consecutive shots with a bow.
Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, Electro energy will accumulate on the arrowhead. A fully charged arrow will deal Electro DMG.
Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

Night's Sling
When other opponents are nearby, the Spirit Orb will bounce between them, dealing Nightsoul-aligned Electro DMG. Each time Night's Sling is used, each opponent can only be selected as a target once.
After 3 bounces, or if there are no eligible targets left, the Orb will disappear.
"People always wish to foretell the future, but that might be because they have yet to discover that which they must do... Sorry, I'm saying complicated things again, aren't I..."

Special Jump

Dark Voices Echo
Supersonic Oculus
·Continuously taunts nearby opponents and attracts attacks from them.
·Continuously rotates and fires off sonic waves that deal Nightsoul-aligned Electro DMG.
Those with sharp enough senses can hear the minute voices with which all things speak. That way, they will never lose their way — not even on long, lightless nights.
Passive Talents

Nightshade Synesthesia
Ororon can have a maximum of 80 Nightsoul points.
Also, when nearby opponents take Electro-Charged or Lunar-Charged reaction DMG or Nightsoul-aligned DMG dealt by other nearby characters, Ororon will consume 10 Nightsoul points (provided he has at least that amount), entering the Nightsoul's Blessing state and triggering the Hypersense effect: Deal Nightsoul-aligned Electro DMG based on 160% of Ororon's ATK to at most 4 nearby opponents. The aforementioned effect can trigger once every 1.8s.
Nightsoul's Blessing: Ororon
Ororon's Nightsoul's Blessing state lasts 6s.

Aspect Catalyst
Aspect Sigil
When a nearby active party member hits an opponent with Normal, Charged, or Plunging Attacks, that character will restore 3 Energy. If Ororon is off-field, Ororon will also restore 3 Energy. This effect can trigger once every 1s, and can trigger 3 times per duration.

Night Realm's Gift: Flowing Fog, Spritely Shadows
Holding Aiming Mode will cause Ororon to enter the "Spiritspeaker" state, which will allow him to interact with "Nightspirit Graffiti" and "Nightspirit Sigils," extracting information and power from them. The rules for interacting with these objects follow the same rules as those governing Iktomisaurus interactions.
Additionally, holding the jump button will cause Ororon to consume 75 Stamina and leap. In areas within Natlan where Phlogiston mechanics are present, Ororon will prioritize consuming 5 Phlogiston to leap to a height higher still.
When in the air, Ororon can Hold his Normal Attack to consume Phlogiston or Stamina and enter Aiming Mode.

The Art of Skinchanging
Not stackable with Passive Talents that provide the exact same effects.
Vampyrum Spectrum
1Trails Amidst the Forest Fog
Additionally, after the Spirit Orb hits an opponent, it will apply the Nighttide effect to them for 12s. Opponents affected by Nighttide take 50% increased DMG from Hypersense triggered by the Ascension Talent, "Nightshade Synesthesia." You must first unlock the Ascension Talent "Nightshade Synesthesia."
2King Bee of the Hidden Honeyed Wine
Spiritual Supersense
Gain 8% Electro DMG Bonus.
Additionally, during this time, every additional opponent hit by the Elemental Burst Dark Voices Echo or Supersonic Oculus will grant Ororon a further 8% Electro DMG Bonus. The maximum that can be gained this way is 32% Electro DMG Bonus.
3Roosting Bat's Spiritcage
Maximum upgrade level is 15.
4As the Mysteries of the Night Wind
Additionally, Ororon will restore 8 Energy to himself after using Dark Voices Echo.
5A Gift For the Soul
Maximum upgrade level is 15.
6Ode to Deep Springs
Additionally, when you use the Elemental Burst Dark Voices Echo, you will trigger one instance of an effect equivalent to Hypersense, dealing 200% of its original DMG.
You must first unlock the Ascension Talent "Nightshade Synesthesia."
Character Ascension
Talent Upgrade (All 4 Talents)
Total Materials Required
Spiral Abyss Statistics
Usage Rate (Constellation)
Usage Rate (Characters, Weapons, Artifacts)
Builds
Builds
Ororon (Off-field DPS) | Build
Character Guide • Build: Ororon | Update Date: 09/19/2025 | Editor: ._.samantha._.
• Best Weapon(s):
Ororon's best 5-star weapon. Provides him with needed ER stat and serves as a good option for his team's damage
• Replacement Weapon(s):
Good craftable options for Ororon. Song of Stillness requires Ororon to be healed to maintain its passive.
Alley Hunter
Provides a nice amount of ATK and DMG%.
The Stringless
Becomes better the more Electro-Charged or Overloaded reactions Ororon himself triggers.
Favonius Warbow
Reduces Ororon and his teammates' energy requirements, at the cost of Ororon's personal damage.
• Best Artifact Set:
• Second Best Artifact Set:
• Third Best Artifact Set:
• Main Stats Priority
<goblet> Electro DMG Bonus% or ATK%
<circlet> CRIT DMG or CRIT Rate
• Substats Priority
CRIT Rate
CRIT DMG
ATK%
Elemental Mastery
• Talent Priority
2) Elemental Skill: Night's Sling
N/A) Normal Attack: Spiritvessel Snapshot
• Notes:
Synergies
Namecard

Ororon: Nightshade
Namecard style. Just as starlight cannot overpower the darkness of night, so too do shadows linger beneath the candle's light. Likewise, the heart's emptiness cannot easily be filled.
Special Dish
Honey-Glazed Ceviche
Outfits
Batwing Iris
DefaultOroron's outfit. Those with foresight should know how to conceal themselves. Thus, cape and cowl are his greatest weapons.
The Masters of the Night-Wind's territory lies in the heart of Natlan, to the west of the Stadium of the Sacred Flame. From a distance, it appears much like a cloud of faintly glowing purple mist in the mountain valleys. The impression left by members of their tribe on others is similar — profound, mysterious, and with a penchant for cryptic turns of phrase. Unless they're out traveling on a commission, such as for healing or fortune-telling, they seldom show themselves outside. Ororon, however, is an exception. This is not due to an inclination for mingling with the crowds, but rather that he prefers exploring the wilderness. He ventures deeper and deeper in directions where few dare to tread, and even ten Tatankasaurs could not drag him back. What's more, "where few dare to tread" is not simply limited to a literal sense. All who have spoken with him know that keeping up with his train of thought can be... a challenge, to say the least. A test, if you will, of both wits and perseverance. Yet it has never been Ororon's intention to pose such a challenge, just as the reasons behind many of his words and actions are actually quite simple and not in need of overinterpretation. Take, for instance, the time a kind-hearted passerby came across his dwelling in the wild. Wearing a concerned expression, they approached and asked, "I see you're living all alone out here... Must have fallen out with someone in your tribe, huh? Is there anything I can help you out with?" "Of course not." Ororon paused from his gardening for a moment, then stood up and gestured at the Aphids all around him, before responding earnestly, "It's just that these little guys love this place, and I'm more than happy to keep them company."
Oh, hello. I'm Ororon from the Masters of the Night-Wind. Want some vegetables? Oh, don't worry — I'm not trying to sell anything to you or get anything in return. There's no rhyme or reason for it, really. I just like to see what every seed grows up to be, so I end up with a lot of produce. As long as my vegetables wind up in the stomach of someone who enjoys them, that's all that matters.
