Varka
Knight of Boreas
WindClaymoreKnights of FavoniusGrand Master of the Knights of Favonius. Knight of Boreas, protector of Mondstadt.
Base HP
12613
Base ATK
353
Base DEF
795
CRIT DMG
38.4%
Lv.1 → Lv.90 Ascension Materials
Wind
Favonius Bladework: Dancing Radiance
Imitating an ancient knightly war-dance, Varka wields dual claymores to perform up to 5 consecutive strikes.
Charged Attack
Consumes a certain amount of Stamina to charge forward and perform an especially powerful dual blade slash toward the front.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Windbound Execution
Tap
Leap forward and slash in one fluid motion, dealing AoE Anemo DMG and switching to Sturm und Drang mode.
While in Sturm und Drang, Varka's Normal Attack and Charged Attack DMG is increased, and he cannot perform Plunging Attacks. Also, when performing Normal or Charged Attacks, Varka's dual-wielded claymores will deal corresponding Elemental DMG based on the Elemental Types of the characters in the party, respectively. This Elemental DMG cannot be overridden by infusions.
Additionally, when in Sturm und Drang, if there are Pyro, Hydro, Electro or Cryo characters in the party, Varka's Elemental Skill Windbound Execution will be converted to the special Elemental Skill, Four Winds' Ascension, dealing corresponding Elemental DMG and Anemo DMG. Additionally, Varka can also expend uses of the special Elemental Skill Four Winds' Ascension to perform a special Charged Attack, Azure Devour, that does not consume stamina to deal corresponding Elemental DMG and Anemo DMG.
Hold
After charging for a while, leap forward. The duration of the charge will increase the distance of the leap.
● Sturm und Drang
While in this mode, Varka's Normal Attacks and Charged Attacks deal increased DMG, and he cannot perform Plunging Attacks. When Varka executes Normal or Charged Attacks, his dual-wielded claymores will deal corresponding Elemental DMG based on the Elemental Types of the characters in the party respectively:
· DMG dealt by the claymore wielded in his left hand will be converted to Anemo DMG that cannot be overridden by other infusions.
· When there are Pyro, Hydro, Electro or Cryo characters in the party, the claymore wielded in his right hand deals corresponding Elemental DMG that cannot be overridden by infusions, following the aforementioned priority order of Elemental Types.
Additionally, while in this mode, if there are Pyro, Hydro, Electro or Cryo characters in the party, Varka's Elemental Skill Windbound Execution will be converted to the special Elemental Skill, Four Winds' Ascension.
● Four Winds' Ascension
Starts on cooldown and has 2 maximum uses.
When Varka is in Sturm und Drang mode and his Normal Attack hits an opponent, the CD of Four Winds' Ascension will be reduced by 0.5s. Every time Varka switches to the Sturm und Drang mode, this effect can be triggered up to 15 times.
Additionally, Varka can expend uses of Four Winds' Ascension to perform a special Charged Attack, Azure Devour, that consumes no Stamina, dealing 2 instances of Elemental DMG corresponding to the element of the claymore wielded in his right hand, which cannot be overridden by infusions, and 2 instances of Anemo DMG.

Northwind Avatar
If there are Pyro, Hydro, Electro or Cryo characters in the party, the first slash will be converted to deal corresponding Elemental DMG according to the aforementioned priority order of Elemental Types.
Passive Talents

Dawn Wind's March
Additionally, if there are at least 2 Anemo characters, or at least 2 characters of the same Element among Pyro, Hydro, Electro or Cryo in the party, the Normal Attacks, Charged Attacks, Special Charged Attack Azure Devour and the special Elemental Skill Four Winds' Ascension that Varka deals or unleashes while in the Sturm und Drang mode will deal 140% of their original DMG. If there are at least 2 Anemo characters and at least 2 other characters of the same element among Pyro, Hydro, Electro or Cryo present in the party at the same time, the aforementioned effect will be increased to 220%.
● Four Winds' Ascension
Starts on cooldown and has 2 maximum uses.
When Varka is in Sturm und Drang mode and his Normal Attack hits an opponent, the CD of Four Winds' Ascension will be reduced by 0.5s. Every time Varka switches to the Sturm und Drang mode, this effect can be triggered up to 15 times.
Additionally, Varka can expend uses of Four Winds' Ascension to perform a special Charged Attack, Azure Devour, that consumes no Stamina, dealing 2 instances of Elemental DMG corresponding to the element of the claymore wielded in his right hand, which cannot be overridden by infusions, and 2 instances of Anemo DMG.
● Sturm und Drang
While in this mode, Varka's Normal Attacks and Charged Attacks deal increased DMG, and he cannot perform Plunging Attacks. When Varka executes Normal or Charged Attacks, his dual-wielded claymores will deal corresponding Elemental DMG based on the Elemental Types of the characters in the party respectively:
· DMG dealt by the claymore wielded in his left hand will be converted to Anemo DMG that cannot be overridden by other infusions.
· When there are Pyro, Hydro, Electro or Cryo characters in the party, the claymore wielded in his right hand deals corresponding Elemental DMG that cannot be overridden by infusions, following the aforementioned priority order of Elemental Types.
Additionally, while in this mode, if there are Pyro, Hydro, Electro or Cryo characters in the party, Varka's Elemental Skill Windbound Execution will be converted to the special Elemental Skill, Four Winds' Ascension.

Wind's Vanguard
● Four Winds' Ascension
Starts on cooldown and has 2 maximum uses.
When Varka is in Sturm und Drang mode and his Normal Attack hits an opponent, the CD of Four Winds' Ascension will be reduced by 0.5s. Every time Varka switches to the Sturm und Drang mode, this effect can be triggered up to 15 times.
Additionally, Varka can expend uses of Four Winds' Ascension to perform a special Charged Attack, Azure Devour, that consumes no Stamina, dealing 2 instances of Elemental DMG corresponding to the element of the claymore wielded in his right hand, which cannot be overridden by infusions, and 2 instances of Anemo DMG.

Homebound Wind's Paean
This effect does not trigger in Domains, Trounce Domains, or the Spiral Abyss.

Witch's Eve Rite: Dawn's Return
Hexerei: Secret Rite
Enhances the special Elemental Skill Four Winds' Ascension: When Varka hits an opponent with Normal Attack(s) in Sturm und Drang, the CD of Four Winds' Ascension will be reduced by 1s.
● Four Winds' Ascension
Starts on cooldown and has 2 maximum uses.
When Varka is in Sturm und Drang mode and his Normal Attack hits an opponent, the CD of Four Winds' Ascension will be reduced by 0.5s. Every time Varka switches to the Sturm und Drang mode, this effect can be triggered up to 15 times.
Additionally, Varka can expend uses of Four Winds' Ascension to perform a special Charged Attack, Azure Devour, that consumes no Stamina, dealing 2 instances of Elemental DMG corresponding to the element of the claymore wielded in his right hand, which cannot be overridden by infusions, and 2 instances of Anemo DMG.
● Sturm und Drang
While in this mode, Varka's Normal Attacks and Charged Attacks deal increased DMG, and he cannot perform Plunging Attacks. When Varka executes Normal or Charged Attacks, his dual-wielded claymores will deal corresponding Elemental DMG based on the Elemental Types of the characters in the party respectively:
· DMG dealt by the claymore wielded in his left hand will be converted to Anemo DMG that cannot be overridden by other infusions.
· When there are Pyro, Hydro, Electro or Cryo characters in the party, the claymore wielded in his right hand deals corresponding Elemental DMG that cannot be overridden by infusions, following the aforementioned priority order of Elemental Types.
Additionally, while in this mode, if there are Pyro, Hydro, Electro or Cryo characters in the party, Varka's Elemental Skill Windbound Execution will be converted to the special Elemental Skill, Four Winds' Ascension.
Lupus Majoris
1"Come, Friend, Let Us Dance Beneath the Moon's Soft Glow"
Additionally, after switching to Sturm und Drang, Varka will gain the Lyrical Libation effect: When unleashing the special Elemental Skill Four Winds' Ascension, or when performing the special Charged Attack Azure Devour, Varka will consume this effect to deal 200% of the original DMG dealt by Four Winds' Ascension or Azure Devour.
● Sturm und Drang
While in this mode, Varka's Normal Attacks and Charged Attacks deal increased DMG, and he cannot perform Plunging Attacks. When Varka executes Normal or Charged Attacks, his dual-wielded claymores will deal corresponding Elemental DMG based on the Elemental Types of the characters in the party respectively:
· DMG dealt by the claymore wielded in his left hand will be converted to Anemo DMG that cannot be overridden by other infusions.
· When there are Pyro, Hydro, Electro or Cryo characters in the party, the claymore wielded in his right hand deals corresponding Elemental DMG that cannot be overridden by infusions, following the aforementioned priority order of Elemental Types.
Additionally, while in this mode, if there are Pyro, Hydro, Electro or Cryo characters in the party, Varka's Elemental Skill Windbound Execution will be converted to the special Elemental Skill, Four Winds' Ascension.
● Four Winds' Ascension
Starts on cooldown and has 2 maximum uses.
When Varka is in Sturm und Drang mode and his Normal Attack hits an opponent, the CD of Four Winds' Ascension will be reduced by 0.5s. Every time Varka switches to the Sturm und Drang mode, this effect can be triggered up to 15 times.
Additionally, Varka can expend uses of Four Winds' Ascension to perform a special Charged Attack, Azure Devour, that consumes no Stamina, dealing 2 instances of Elemental DMG corresponding to the element of the claymore wielded in his right hand, which cannot be overridden by infusions, and 2 instances of Anemo DMG.
2"When Dawn Breaks, Our Journey Shall Take Flight"
● Four Winds' Ascension
Starts on cooldown and has 2 maximum uses.
When Varka is in Sturm und Drang mode and his Normal Attack hits an opponent, the CD of Four Winds' Ascension will be reduced by 0.5s. Every time Varka switches to the Sturm und Drang mode, this effect can be triggered up to 15 times.
Additionally, Varka can expend uses of Four Winds' Ascension to perform a special Charged Attack, Azure Devour, that consumes no Stamina, dealing 2 instances of Elemental DMG corresponding to the element of the claymore wielded in his right hand, which cannot be overridden by infusions, and 2 instances of Anemo DMG.
3"O Friend, Quaff Not the Bitter Wine That Brings Tears of Woe"
Maximum upgrade level is 15.
4"For None May Take From Us Our Freedom of Song"
5"Fill High the Cup With Fine Wine, for Tyrants Come and Go"
Maximum upgrade level is 15.
6"Beloved Mondstadt, Steadfast You Shall Shine"
· For a short time after unleashing the special Elemental Skill Four Winds' Ascension, Tapping on Varka's Elemental Skill or Holding his Normal Attack will not expend any uses of Four Winds' Ascension, and will perform one additional instance of the special Charged Attack, Azure Devour.
· For a short time after performing the special Charged Attack Azure Devour, tap on Varka's Elemental Skill to unleash an additional instance of Four Winds' Ascension without expending any uses of Four Winds' Ascension.
When triggering an additional special Charged Attack, Azure Devour, or unleashing an additional special Elemental Skill, Four Winds' Ascension, in this manner, the above effect cannot be triggered.
Additionally, the Azure Fang's Oath effect in Ascension Talent Wind's Vanguard is enhanced: Every stack of Azure Fang's Oath will increase Varka's CRIT DMG by 20%.
● Sturm und Drang
While in this mode, Varka's Normal Attacks and Charged Attacks deal increased DMG, and he cannot perform Plunging Attacks. When Varka executes Normal or Charged Attacks, his dual-wielded claymores will deal corresponding Elemental DMG based on the Elemental Types of the characters in the party respectively:
· DMG dealt by the claymore wielded in his left hand will be converted to Anemo DMG that cannot be overridden by other infusions.
· When there are Pyro, Hydro, Electro or Cryo characters in the party, the claymore wielded in his right hand deals corresponding Elemental DMG that cannot be overridden by infusions, following the aforementioned priority order of Elemental Types.
Additionally, while in this mode, if there are Pyro, Hydro, Electro or Cryo characters in the party, Varka's Elemental Skill Windbound Execution will be converted to the special Elemental Skill, Four Winds' Ascension.
● Four Winds' Ascension
Starts on cooldown and has 2 maximum uses.
When Varka is in Sturm und Drang mode and his Normal Attack hits an opponent, the CD of Four Winds' Ascension will be reduced by 0.5s. Every time Varka switches to the Sturm und Drang mode, this effect can be triggered up to 15 times.
Additionally, Varka can expend uses of Four Winds' Ascension to perform a special Charged Attack, Azure Devour, that consumes no Stamina, dealing 2 instances of Elemental DMG corresponding to the element of the claymore wielded in his right hand, which cannot be overridden by infusions, and 2 instances of Anemo DMG.
Character Ascension
Talent Upgrade (All 3 Talents)
Total Materials Required
Spiral Abyss Statistics
Usage Rate (Constellation)
Usage Rate (Characters, Weapons, Artifacts)
Builds
Builds
Varka (Speculation Build) | Build
Character Guide • Build: Varka | Update Date: 02/27/2026 | Editor: ._.samantha._.
• Best Weapon(s):
BiS weapon, with a large gap from the next strongest alternative. Provides everything he needs.
Tidal Shadow
Free craftable 4-star from Fontaine. Most of his best teams have a healer to trigger the passive with ease.
• Replacement Weapon(s):
5-star alternatives that will act as statsticks
Serpent Spine
BiS 4-star option if all 5 stacks are up, becoming better than the 5-star alternatives at R5.
• Best Artifact Set:
• Second Best Artifact Set:
• Third Best Artifact Set:
• Main Stats Priority
<goblet> Elemental DMG Bonus% or ATK% or Anemo DMG Bonus%
<circlet> CRIT DMG or CRIT Rate
• Substats Priority
CRIT Rate
ATK%
• Talent Priority
N/A) Elemental Burst: Northwind Avatar
N/A) Normal Attack: Favonius Bladework: Dancing Radiance
• Notes:
Synergies
Varka | Team Composition and Synergy
Character Guide • Synergy: Varka | Update Date: 02/27/2026 | Editor: ._.samantha._.
Anemo Options: Venti, Sucrose, Kazuha, Faruzan, Jean, Ifa, Kazuha, Lynette, Lanyan
Pryo Options: Bennett, Durin, Xiangling, Thoma, Mavuika, C2 Klee, C6 Chevreuse, Dehya
Electro Options: Fischl, Iansan, Kujou Sara, Beidou, Yae Miko, Kuki Shinobu, Lisa
Cryo Options: Escoffier, Shenhe, Citlali, C4 Ayaka, Ganyu (AoE), Layla, Chongyun, Mika, Charlotte, Diona, Kaeya, Rosaria
Hydro Options: Furina, Yelan, Mona
Hexerei Buff Options: Venti, Durin, Sucrose, Mona, Fischl
Ascendent Gleam: Columbina + Ineffa
Namecard

Varka: Lead Wolf
Namecard style. The pack of wolves chased the northern wind, but only the leader knew that the wind had already begun swirling at their paws the moment they started running.
Special Dish
Hearty Indulgence
Outfits
Oath to the North Wind
DefaultVarka's outfit. A knight's conviction is more steadfast than any armor, and Boreas's resolve is sharper than the keenest blade. To don this suit of iron and speak this oath — it seems but yesterday, yet the years have flown by.
It is in bustling taverns that the grand tales of Varka are told, and they almost always begin with the extraordinary story of his birth. Some claim that, when he was still in his swaddling clothes, two venomous serpents sought to slay the hero he was to be. Yet the infant, not a full month old, seized them, one in each hand, and tossed them from his cradle as if they were mere playthings. And thus, 'tis said, he grasped the secret to wielding twin blades! Some say that, upon the very hour of his birth, a bitter north wind, the likes of which had not scourged Mondstadt in a century, tore through the sunlit skies. And from the depths of Wolvendom rose a chorus of wolf cries, one answering another. 'Twas a declaration that the "North Wind" would rise again to reclaim his place as the mightiest of the Four Winds! Some whisper that he was born to be a knight, a favored child of fate, destined for greatness since his first breath... Such whispers, of course, are but the idle stuff of tavern tales. In Mondstadt, there are no fell serpents that single out infants as targets for their venom, nor packs of wolves that howl for no rhyme or reason. These tales are naught but the beguiling babble of tavern bards, who, with much ado, weave epics of high destiny and doom for entertainment. Not all legends are born of legendary beginnings, nor must every myth be guided by a god's own hand. On a perfectly ordinary day, without a breath of wind or drop of rain, in a home neither poor nor prosperous, Varka came into the world in the most ordinary way. No peril arose, no omen struck. In the days that followed, he grew up no differently from any other ordinary child in Mondstadt. Listening to the bards' tales of knights and gods, he dreamed of the day he might charge across a battlefield, just like the heroes of those very tales. Yet, when the tales were over, and the children departed in twos and threes, he would always linger, clinging on with ceaseless questions... —Why is it that the heroes are always born of some ancient bloodline, or blessed by the favor of gods long past? The bards could only offer an awkward smile and reply, "That's how the stories have always been told." —Then who founded those ancient bloodlines? Who blessed the gods before their divinity? At this juncture, most bards would fall silent. A handful would point towards the Knights of Favonius's library. —One cannot look to "stories" for these answers; one must look to "history." And fewer still, wearied by such questions, would point towards the boundless wilderness beyond the city walls... —What do I know? I'm just a bard! Ask Barbatos! ... Many years later, when Varka had at last become a "Legendary Knight" of the new generation and the hero of his own tale, he finally understood the bards' predicament. Reality requires no justification, yet a tale must earn the credence of its audience. And for the ordinary listener, it is nearly impossible to conceive: Without ancient bloodlines or divine favor, with nothing but ceaseless effort and unyielding will, how could a mortal forge a legend?
Allow me to introduce myself again, though you're probably bored of hearing it by now. I am Varka, Grand Master of the Knights of Favonius, Mondstadt's Knight of Boreas. I'm here to fulfill the Favonian pledge: I swear by my sword, you shall not fall while I stand.
