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Mona
HP 10Energy 3

Mona

HydroCatalystMondstadt

"Astral Reflection" Mona

Victory or defeat — it has all been written in the stars.

■ Source
Reward for inviting Mona to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her

Talents

Ripple of Fate

Ripple of Fate

Normal Attack
Deals 1 Hydro DMG.
Mirror Reflection of Doom

Mirror Reflection of Doom

Elemental Skill
Deals 1 Hydro DMG, summons 1 Reflection.
■ Reflection
Damage Reduction
When your active character receives DMG: Decrease DMG taken by 1.
Usage(s): 1. When the Usage is depleted, this card will not be discarded.
End Phase: Discard this card, deal 1 Hydro DMG.
Stellaris Phantasm

Stellaris Phantasm

Elemental Burst
Deals 4 Hydro DMG, creates 1 Illusory Bubble.
■ Illusory Bubble
When dealing Skill DMG: Remove this status and double the DMG dealt for this instance.
Illusory Torrent

Illusory Torrent

Passive Skill
(Passive) When you perform "Switch Character" while Mona is your active character: This switch is considered a Fast Action instead of a Combat Action. (Once per Round)

Dictionary

Hydro DMG

Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

Usage(s)

After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

■ Reflection

When your active character receives DMG: Decrease DMG taken by 1.
Usage(s): 1. When the Usage is depleted, this card will not be discarded.
End Phase: Discard this card, deal 1 Hydro DMG.

■ Illusory Bubble

When dealing Skill DMG: Remove this status and double the DMG dealt for this instance.

Fast Action

You can continue with other actions after conducting 1 Fast Action.
Only after conducting 1 Combat Action will the turn pass over to your opponent.

Combat Action

After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.

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