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HP 10Energy 3
Mona
HydroCatalystMondstadt
"Astral Reflection" Mona
Victory or defeat — it has all been written in the stars.
■ Source
Reward for inviting Mona to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
Reward for inviting Mona to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
Talents

Ripple of Fate
Normal Attack
Deals 1
Hydro DMG.
Hydro DMG.
Mirror Reflection of Doom
Elemental Skill
Deals 1
Hydro DMG, summons 1 Reflection.
Hydro DMG, summons 1 Reflection.■ Reflection
Damage Reduction
When your active character receives DMG: Decrease DMG taken by 1.
Usage(s): 1. When the Usage is depleted, this card will not be discarded.
End Phase: Discard this card, deal 1
Hydro DMG.
Usage(s): 1. When the Usage is depleted, this card will not be discarded.
End Phase: Discard this card, deal 1
Hydro DMG.
Stellaris Phantasm
Elemental Burst
Deals 4
Hydro DMG, creates 1 Illusory Bubble.
Hydro DMG, creates 1 Illusory Bubble.■ Illusory Bubble
When dealing Skill DMG: Remove this status and double the DMG dealt for this instance.

Illusory Torrent
Passive Skill
(Passive) When you perform "Switch Character" while Mona is your active character: This switch is considered a Fast Action instead of a Combat Action. (Once per Round)
Dictionary
■
Hydro DMG
Applies
Hydro and can trigger the following Elemental Reactions:

Vaporize: DMG +2 for this instance

Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)

Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)■ Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.
This card will be discarded immediately once it has 0 Usages remaining.
■ Reflection
When your active character receives DMG: Decrease DMG taken by 1.
Usage(s): 1. When the Usage is depleted, this card will not be discarded.
End Phase: Discard this card, deal 1
Hydro DMG.
Usage(s): 1. When the Usage is depleted, this card will not be discarded.
End Phase: Discard this card, deal 1
Hydro DMG.■ Illusory Bubble
When dealing Skill DMG: Remove this status and double the DMG dealt for this instance.
■ Fast Action
You can continue with other actions after conducting 1 Fast Action.
Only after conducting 1 Combat Action will the turn pass over to your opponent.
Only after conducting 1 Combat Action will the turn pass over to your opponent.
■ Combat Action
After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.

