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Sangonomiya Kokomi
HP 12Energy 2

Sangonomiya Kokomi

HydroCatalystInazuma

"Pearl of Wisdom" Sangonomiya Kokomi

To survive hardship, you must prepare for hardship.

■ Source
Reward for inviting Sangonomiya Kokomi to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her

Talents

The Shape of Water

The Shape of Water

Normal Attack
Deals 1 Hydro DMG.
Kurage's Oath

Kurage's Oath

Elemental Skill
This character gains Hydro Application and summons 1 Bake-Kurage.
■ Bake-Kurage
End Phase: Deal 1 Hydro DMG, heal your active character for 1 HP.
Usage(s): 2 (Can stack. Max 4 stacks.)
Nereid's Ascension

Nereid's Ascension

Elemental Burst
Deals 2 Hydro DMG. Heals all allied characters for 1 point. This character gains Ceremonial Garment.
■ Ceremonial Garment
The character to which this is attached has their Normal Attacks deal +1 DMG.
After the character to which this is attached uses a Normal Attack: Heal 1 HP for all your characters.
Duration (Rounds): 2

Dictionary

Hydro DMG

Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

Usage(s)

After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

Hydro Application

When Hydro is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:
Vaporize: No effect
Electro-Charged: No effect
Frozen: The target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)
Bloom: Creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

■ Bake-Kurage

End Phase: Deal 1 Hydro DMG, heal your active character for 1 HP.
Usage(s): 2 (Can stack. Max 4 stacks.)

Duration (Rounds)

Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.

■ Ceremonial Garment

The character to which this is attached has their Normal Attacks deal +1 DMG.
After the character to which this is attached uses a Normal Attack: Heal 1 HP for all your characters.
Duration (Rounds): 2

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