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HP 12Energy 2
Sangonomiya Kokomi
HydroCatalystInazuma
"Pearl of Wisdom" Sangonomiya Kokomi
To survive hardship, you must prepare for hardship.
■ Source
Reward for inviting Sangonomiya Kokomi to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
Reward for inviting Sangonomiya Kokomi to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
Talents

The Shape of Water
Normal Attack
Deals 1
Hydro DMG.
Hydro DMG.
Kurage's Oath
Elemental Skill
This character gains
Hydro Application and summons 1 Bake-Kurage.
Hydro Application and summons 1 Bake-Kurage.■ Bake-Kurage
End Phase: Deal 1
Hydro DMG, heal your active character for 1 HP.
Usage(s): 2 (Can stack. Max 4 stacks.)
Hydro DMG, heal your active character for 1 HP.Usage(s): 2 (Can stack. Max 4 stacks.)

Nereid's Ascension
Elemental Burst
Deals 2
Hydro DMG. Heals all allied characters for 1 point. This character gains Ceremonial Garment.
Hydro DMG. Heals all allied characters for 1 point. This character gains Ceremonial Garment.■ Ceremonial Garment
The character to which this is attached has their Normal Attacks deal +1 DMG.
After the character to which this is attached uses a Normal Attack: Heal 1 HP for all your characters.
Duration (Rounds): 2
After the character to which this is attached uses a Normal Attack: Heal 1 HP for all your characters.
Duration (Rounds): 2
Dictionary
■
Hydro DMG
Applies
Hydro and can trigger the following Elemental Reactions:

Vaporize: DMG +2 for this instance

Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)

Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)■ Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.
This card will be discarded immediately once it has 0 Usages remaining.
■
Hydro Application
When
Hydro is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:

Vaporize: No effect

Electro-Charged: No effect

Frozen: The target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)

Bloom: Creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Hydro is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:
Vaporize: No effect
Electro-Charged: No effect
Frozen: The target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)
Bloom: Creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG■ Bake-Kurage
End Phase: Deal 1
Hydro DMG, heal your active character for 1 HP.
Usage(s): 2 (Can stack. Max 4 stacks.)
Hydro DMG, heal your active character for 1 HP.Usage(s): 2 (Can stack. Max 4 stacks.)
■ Duration (Rounds)
Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.
This card will be discarded immediately once Duration (Rounds) runs out.
■ Ceremonial Garment
The character to which this is attached has their Normal Attacks deal +1 DMG.
After the character to which this is attached uses a Normal Attack: Heal 1 HP for all your characters.
Duration (Rounds): 2
After the character to which this is attached uses a Normal Attack: Heal 1 HP for all your characters.
Duration (Rounds): 2

