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HP 11Energy 2
Candace
HydroPolearmSumeru
Golden Vow: Candace
The crimson sand flows, an oath to defend.
■ Source
Reward for inviting Candace to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
Reward for inviting Candace to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
Talents

Gleaming Spear - Guardian Stance
Normal Attack
Deals 2
Physical DMG.
Physical DMG.
Sacred Rite: Heron's Sanctum
Elemental Skill
Attaches a Heron Shield to this character and K53|s1 Heron Strike.
■ Heron Shield
Shield
While preparing this Skill: Grant 2 Shield points to the character to which this is attached.
■ Heron Strike
Elemental Skill
(Prepare for 1 turn)
Deals 3
Hydro DMG.
Deals 3
Hydro DMG.
Sacred Rite: Wagtail's Tide
Elemental Burst
Deals 2
Hydro DMG and creates 1 Prayer of the Crimson Crown.
Hydro DMG and creates 1 Prayer of the Crimson Crown.■ Prayer of the Crimson Crown
Your characters' Normal Attacks deal +1 DMG.
Your Sword, Claymore, and Polearm-wielding characters'
Physical DMG is converted to
Hydro DMG.
After you switch characters, you deal 1
Hydro DMG. (Once per Round)
Duration (Rounds): 2.
Your Sword, Claymore, and Polearm-wielding characters'
Physical DMG is converted to
Hydro DMG.After you switch characters, you deal 1
Hydro DMG. (Once per Round)Duration (Rounds): 2.

Heron Strike
Elemental Skill
(Prepare for 1 turn)
Deals 3
Hydro DMG.
Deals 3
Hydro DMG.Dictionary
■
Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.
■ Shield
This Shield will be consumed to protect the character who equips it from DMG.
■ Heron Shield
While preparing this Skill: Grant 2 Shield points to the character to which this is attached.
■ Prepare Skill|s1:prepares
Some Skills cannot be used directly. Instead, they need to be prepared over a certain number of turns.
When it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by "using a Skill" or "triggering an Elemental Reaction" or other such effects.)
Only active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.
When it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by "using a Skill" or "triggering an Elemental Reaction" or other such effects.)
Only active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.
■ Heron Strike
(Prepare for 1 turn)
Deals 3
Hydro DMG.
Deals 3
Hydro DMG.■
Hydro DMG
Applies
Hydro and can trigger the following Elemental Reactions:

Vaporize: DMG +2 for this instance

Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)

Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)■ Duration (Rounds)
Each time you reach the end of a Round, Duration (Rounds) -1.
This card will be discarded immediately once Duration (Rounds) runs out.
This card will be discarded immediately once Duration (Rounds) runs out.
■ Prayer of the Crimson Crown
Your characters' Normal Attacks deal +1 DMG.
Your Sword, Claymore, and Polearm-wielding characters'
Physical DMG is converted to
Hydro DMG.
After you switch characters, you deal 1
Hydro DMG. (Once per Round)
Duration (Rounds): 2.
Your Sword, Claymore, and Polearm-wielding characters'
Physical DMG is converted to
Hydro DMG.After you switch characters, you deal 1
Hydro DMG. (Once per Round)Duration (Rounds): 2.

