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HP 11Energy 2
Neuvillette
HydroCatalystFontaineArkhe: Pneuma
"Ordainer of Inexorable Judgment" Neuvillette
He who looks down on all that are haughty.
■ Source
Reward for inviting Neuvillette to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him
Reward for inviting Neuvillette to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with him
Talents

As Water Seeks Equilibrium
Normal Attack
Deals 1
Hydro DMG.
Hydro DMG.
O Tears, I Shall Repay
Elemental Skill
Deals 2
Hydro DMG, creates 1 Sourcewater Droplet.
Hydro DMG, creates 1 Sourcewater Droplet.■ Sourcewater Droplet
After Neuvillette uses a Normal Attack: Heals Neuvillette for 2 HP. If Neuvillette is your active character, then Prepare Skill|s1:prepares: Equitable Judgment.
Usage(s): 1 (Can stack. Max 3 stacks.)
Usage(s): 1 (Can stack. Max 3 stacks.)

O Tides, I Have Returned
Elemental Burst
Deals 2
Hydro DMG, deals 1 Piercing DMG to all opposing characters on standby, then creates a Sourcewater Droplet with 2 Usages.
Hydro DMG, deals 1 Piercing DMG to all opposing characters on standby, then creates a Sourcewater Droplet with 2 Usages.■ Sourcewater Droplet
After Neuvillette uses a Normal Attack: Heals Neuvillette for 2 HP. If Neuvillette is your active character, then Prepare Skill|s1:prepares: Equitable Judgment.
Usage(s): 1 (Can stack. Max 3 stacks.)
Usage(s): 1 (Can stack. Max 3 stacks.)

Equitable Judgment
Normal Attack
(Prepare for 1 turn)
Deals 2
Hydro DMG. If this character has at least 6 HP, then this DMG is increased by 1 and this character deals 1 Piercing DMG to himself.
Deals 2
Hydro DMG. If this character has at least 6 HP, then this DMG is increased by 1 and this character deals 1 Piercing DMG to himself.
Sourcewater Droplet
Dictionary
■
Hydro DMG
Applies
Hydro and can trigger the following Elemental Reactions:

Vaporize: DMG +2 for this instance

Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)

Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)■ Prepare Skill|s1:prepares
Some Skills cannot be used directly. Instead, they need to be prepared over a certain number of turns.
When it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by "using a Skill" or "triggering an Elemental Reaction" or other such effects.)
Only active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.
When it is a certain player's turn, and this player's active character is currently preparing a Skill, this player's turn will be skipped. If the Skill has finished being prepared, the character will directly use that Skill at this time. (Skills that require preparing cannot activate effects triggered by "using a Skill" or "triggering an Elemental Reaction" or other such effects.)
Only active characters can prepare Skills, and if an active character who is preparing a Skill gets switched off-field, their preparation will be interrupted.
■ Equitable Judgment
Normal Attack
(Prepare for 1 turn)
Deals 2
Hydro DMG. If this character has at least 6 HP, then this DMG is increased by 1 and this character deals 1 Piercing DMG to self.
(Prepare for 1 turn)
Deals 2
Hydro DMG. If this character has at least 6 HP, then this DMG is increased by 1 and this character deals 1 Piercing DMG to self.■ Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.
This card will be discarded immediately once it has 0 Usages remaining.
■ Sourcewater Droplet
After Neuvillette uses a Normal Attack: Heals Neuvillette for 2 HP. If Neuvillette is your active character, then Prepare Skill|s1:prepares: Equitable Judgment.
Usage(s): 1 (Can stack. Max 3 stacks.)
Usage(s): 1 (Can stack. Max 3 stacks.)
■ Piercing DMG
Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either.

