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HP 10Energy 2
Chevreuse
PyroPolearmFontaineArkhe: Ousia
Executor of Justice: Chevreuse
Righteous Enforcer of the Law.
■ Source
Reward for inviting Chevreuse to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
Reward for inviting Chevreuse to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her
Talents

Line Bayonet Thrust EX
Normal Attack
Deals 2
Physical DMG.
Physical DMG.
Short-Range Rapid Interdiction Fire
Elemental Skill
Deals 2
Pyro DMG.
After the Skill finalizes: If your Hand has Overcharged Ball: Discard 1 of them and heal the character on your team that has taken the most damage for 1 HP.
Pyro DMG.After the Skill finalizes: If your Hand has Overcharged Ball: Discard 1 of them and heal the character on your team that has taken the most damage for 1 HP.
■ Overcharged Ball
Combat Action
Combat Action: Deal 1
Pyro DMG to the opponent's active character.
When this card is Discarded: Deal 1
Pyro DMG to the opponent's active character.
Pyro DMG to the opponent's active character.When this card is Discarded: Deal 1
Pyro DMG to the opponent's active character.
Ring of Bursting Grenades
Elemental Burst
Deals 2
Pyro DMG, creates 1 Secondary Explosive Shells on the opponent's side of the field.
Pyro DMG, creates 1 Secondary Explosive Shells on the opponent's side of the field.■ Secondary Explosive Shells
After a character switch takes place on this side of the field: Deal 1
Pyro DMG to the character switched to.
Usage(s): 2
Pyro DMG to the character switched to.Usage(s): 2

Vertical Force Coordination
Passive Skill
(Passive) After an opponent's character takes Overloaded reaction DMG: Create 1 Overcharged Ball card in your Hand (Once per Round)
■ Overcharged Ball
Combat Action
Combat Action: Deal 1
Pyro DMG to the opponent's active character.
When this card is Discarded: Deal 1
Pyro DMG to the opponent's active character.
Pyro DMG to the opponent's active character.When this card is Discarded: Deal 1
Pyro DMG to the opponent's active character.
Short-Range Rapid Interdiction Fire
Elemental Skill
Deals 3
Pyro DMG.
After the Skill finalizes: If your Hand has Overcharged Ball: Discard 1 of them and heal the character on your team that has taken the most damage for 1 HP.
Pyro DMG.After the Skill finalizes: If your Hand has Overcharged Ball: Discard 1 of them and heal the character on your team that has taken the most damage for 1 HP.
■ Overcharged Ball
Combat Action
Combat Action: Deal 1
Pyro DMG to the opponent's active character.
When this card is Discarded: Deal 1
Pyro DMG to the opponent's active character.
Pyro DMG to the opponent's active character.When this card is Discarded: Deal 1
Pyro DMG to the opponent's active character.Dictionary
■
Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.
■ Combat Action
After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.
■
Pyro DMG
Applies
Pyro and can trigger the following Elemental Reactions:

Melt: DMG +2 for this instance

Vaporize: DMG +2 for this instance

Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character

Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)
Pyro and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Vaporize: DMG +2 for this instance
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)■ Discard
Use Action Cards or Character Skill effects to Discard Action Cards from Hand or Deck.
■ Overcharged Ball
Combat Action: Deal 1
Pyro DMG to the opponent's active character.
When this card is Discarded: Deal 1
Pyro DMG to the opponent's active character.
Pyro DMG to the opponent's active character.When this card is Discarded: Deal 1
Pyro DMG to the opponent's active character.■ Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.
This card will be discarded immediately once it has 0 Usages remaining.
■ Secondary Explosive Shells
After a character switch takes place on this side of the field: Deal 1
Pyro DMG to the character switched to.
Usage(s): 2
Pyro DMG to the character switched to.Usage(s): 2

