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Chevreuse
HP 10Energy 2

Chevreuse

PyroPolearmFontaineArkhe: Ousia

Executor of Justice: Chevreuse

Righteous Enforcer of the Law.

■ Source
Reward for inviting Chevreuse to a duel at The Cat's Tail and claiming victory in a Friendly Fracas with her

Talents

Line Bayonet Thrust EX

Line Bayonet Thrust EX

Normal Attack
Deals 2 Physical DMG.
Short-Range Rapid Interdiction Fire

Short-Range Rapid Interdiction Fire

Elemental Skill
Deals 2 Pyro DMG.
After the Skill finalizes: If your Hand has Overcharged Ball: Discard 1 of them and heal the character on your team that has taken the most damage for 1 HP.
■ Overcharged Ball
Combat Action
Combat Action: Deal 1 Pyro DMG to the opponent's active character.
When this card is Discarded: Deal 1 Pyro DMG to the opponent's active character.
Ring of Bursting Grenades

Ring of Bursting Grenades

Elemental Burst
Deals 2 Pyro DMG, creates 1 Secondary Explosive Shells on the opponent's side of the field.
■ Secondary Explosive Shells
After a character switch takes place on this side of the field: Deal 1 Pyro DMG to the character switched to.
Usage(s): 2
Vertical Force Coordination

Vertical Force Coordination

Passive Skill
(Passive) After an opponent's character takes Overloaded reaction DMG: Create 1 Overcharged Ball card in your Hand (Once per Round)
■ Overcharged Ball
Combat Action
Combat Action: Deal 1 Pyro DMG to the opponent's active character.
When this card is Discarded: Deal 1 Pyro DMG to the opponent's active character.
Short-Range Rapid Interdiction Fire

Short-Range Rapid Interdiction Fire

Elemental Skill
Deals 3 Pyro DMG.
After the Skill finalizes: If your Hand has Overcharged Ball: Discard 1 of them and heal the character on your team that has taken the most damage for 1 HP.
■ Overcharged Ball
Combat Action
Combat Action: Deal 1 Pyro DMG to the opponent's active character.
When this card is Discarded: Deal 1 Pyro DMG to the opponent's active character.

Dictionary

Physical DMG

Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Combat Action

After you finish 1 Combat Action, it will be your opponent's turn.
Playing a card from your Hand with this rule is also a Combat Action rather than a Fast Action.

Pyro DMG

Applies Pyro and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Vaporize: DMG +2 for this instance
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)

Discard

Use Action Cards or Character Skill effects to Discard Action Cards from Hand or Deck.

■ Overcharged Ball

Combat Action: Deal 1 Pyro DMG to the opponent's active character.
When this card is Discarded: Deal 1 Pyro DMG to the opponent's active character.

Usage(s)

After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

■ Secondary Explosive Shells

After a character switch takes place on this side of the field: Deal 1 Pyro DMG to the character switched to.
Usage(s): 2
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