Back to List




HP 10Energy 3
Fatui Cryo Cicin Mage
CryoOther WeaponsFatui
"Cicin of the Hollow Mist" Cryo Cicin Mage
And so long as the Mist Grass yet lingers, the Cryo Cicins will not abandon her.
■ Source
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Cryo Cicin Mage
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Cryo Cicin Mage
Talents

Cicin Icicle
Normal Attack
Deals 1
Cryo DMG.
Cryo DMG.
Misty Summons
Elemental Skill
Deals 1
Cryo DMG, summons Cryo Cicins.
Cryo DMG, summons Cryo Cicins.■ Cryo Cicins
End Phase: Deal 1
Cryo DMG
Usage(s): 2 (Can stack, max 3 stacks)
After Fatui Cryo Cicin Mage performs a Normal Attack: This card gains 1 Usage(s).
After Fatui Cryo Cicin Mage takes Elemental Reaction DMG:This card loses 1 Usage(s).
Cryo DMGUsage(s): 2 (Can stack, max 3 stacks)
After Fatui Cryo Cicin Mage performs a Normal Attack: This card gains 1 Usage(s).
After Fatui Cryo Cicin Mage takes Elemental Reaction DMG:This card loses 1 Usage(s).

Blizzard, Branch, Blossom
Elemental Burst
Deals 5
Cryo DMG, grants this character
Cryo Application, creates 1 Flowing Cicin Ward.
Cryo DMG, grants this character
Cryo Application, creates 1 Flowing Cicin Ward.■ Flowing Cicin Ward
Shield
Provides 1 Shield point for your active character.
When created: If you have Cryo Cicins on the field, additionally increase Shield by the amount of Usage(s) it has. (Adds a maximum of 3 additional Shield)
When created: If you have Cryo Cicins on the field, additionally increase Shield by the amount of Usage(s) it has. (Adds a maximum of 3 additional Shield)
Dictionary
■
Cryo DMG
Applies
Cryo and can trigger the following Elemental Reactions:

Melt: DMG +2 for this instance

Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)
Cryo and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)■ Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.
This card will be discarded immediately once it has 0 Usages remaining.
■ Cryo Cicins
End Phase: Deal 1
Cryo DMG
Usage(s): 2 (Can stack, max 3 stacks)
After Fatui Cryo Cicin Mage performs a Normal Attack: This card gains 1 Usage(s).
After Fatui Cryo Cicin Mage takes Elemental Reaction DMG:This card loses 1 Usage(s).
Cryo DMGUsage(s): 2 (Can stack, max 3 stacks)
After Fatui Cryo Cicin Mage performs a Normal Attack: This card gains 1 Usage(s).
After Fatui Cryo Cicin Mage takes Elemental Reaction DMG:This card loses 1 Usage(s).
■ Shield
This Shield will be consumed to protect the character who equips it from DMG.
■
Cryo Application
When
Cryo is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:

Melt: No effect

Superconduct: No effect

Frozen: The target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)
Cryo is applied without dealing any DMG, the Elemental Reaction triggered will ignore DMG-dealing effects:
Melt: No effect
Superconduct: No effect
Frozen: The target is unable to perform any Actions this Round (Can be removed in advance after the target receives Physical or Pyro DMG, in which case they will take +2 DMG)■ Flowing Cicin Ward
Provides 1 Shield point for your active character.
When created: If you have Cryo Cicins on the field, additionally increase Shield by the amount of Usage(s) it has. (Adds a maximum of 3 additional Shield)
When created: If you have Cryo Cicins on the field, additionally increase Shield by the amount of Usage(s) it has. (Adds a maximum of 3 additional Shield)

