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HP 11Energy 2
Hydro Hilichurl Rogue
HydroOther WeaponsMonsterHilichurl
"Razorwave Roamer" Hydro Hilichurl Rogue
Hilichurl wanderers unaffiliated with any specific tribe. They can often be found roving the wilds as if in voluntary exile.
■ Source
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Hydro Hilichurl Rogue
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Hydro Hilichurl Rogue
Talents

Whirling Scythe
Normal Attack
Deals 2
Physical DMG.
Physical DMG.
Slash of Surging Tides
Elemental Skill
Deals 3
Hydro DMG.
If an opposing character has Frozen or Mist Bubble Prison attached, this character gains 1 Energy. (Once per Round)
Hydro DMG.If an opposing character has Frozen or Mist Bubble Prison attached, this character gains 1 Energy. (Once per Round)
■ Frozen
Unable to Act
Character cannot use Skills. (Lasts until the end of this Round)
When this character receives
Pyro DMG or
Physical DMG, removes this effect and increases DMG taken by 2.
When this character receives
Pyro DMG or
Physical DMG, removes this effect and increases DMG taken by 2.■ Mist Bubble Prison
Unable to Act
Character cannot use Skills. (Lasts until the end of this Round)

Bubblefloat Blitz
Elemental Burst
Deals 3
Hydro DMG. Creates 1 Mist Bubble Slime in your Hand.
(Characters with Mist Bubble Slime equipped can use the Technique: Bubble Battle Tactics)
Hydro DMG. Creates 1 Mist Bubble Slime in your Hand.(Characters with Mist Bubble Slime equipped can use the Technique: Bubble Battle Tactics)
■ Mist Bubble Slime
TechniqueUndiscoverable
Technique: Bubble Battle Tactics
Usage(s): 2
(A character can only equip 1 Technique at a time)
Usage(s): 2
(A character can only equip 1 Technique at a time)
■ Bubble Battle Tactics
Technique
(Prepare for 1 turn) Deals 1
Hydro DMG, attach Mist Bubble Prison to opposing active character.
Hydro DMG, attach Mist Bubble Prison to opposing active character.Slash of Surging Tides
Dictionary
■
Physical DMG
Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.
■
Pyro DMG
Applies
Pyro and can trigger the following Elemental Reactions:

Melt: DMG +2 for this instance

Vaporize: DMG +2 for this instance

Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character

Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)
Pyro and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Vaporize: DMG +2 for this instance
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)■
Hydro DMG
Applies
Hydro and can trigger the following Elemental Reactions:

Vaporize: DMG +2 for this instance

Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)

Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)■ Frozen
Character cannot use Skills. (Lasts until the end of this Round)
When this character receives
Pyro DMG or
Physical DMG, removes this effect and increases DMG taken by 2.
When this character receives
Pyro DMG or
Physical DMG, removes this effect and increases DMG taken by 2.■ Mist Bubble Prison
Character cannot use Skills. (Lasts until the end of this Round)
■ Energy
Characters must consume Energy to use their Elemental Bursts.
When characters use an Elemental Skill or a Normal Attack, they will gain 1 Energy.
When characters use an Elemental Skill or a Normal Attack, they will gain 1 Energy.
■ Technique
When the active character is equipped with a Technique card, they can use the corresponding Technique.
Using a Technique counts as a Combat Action. If the character is unable to use Skills due to conditions like Frozen, Petrification, or Stun, they are also unable to use the Technique.
Using a Technique is not considered as using a Skill. Therefore, it cannot trigger effects such as "After using a skill" or "After the character triggers an Elemental Reaction." Damage dealt by using a Technique is not considered Damage dealt by the character.
Using a Technique counts as a Combat Action. If the character is unable to use Skills due to conditions like Frozen, Petrification, or Stun, they are also unable to use the Technique.
Using a Technique is not considered as using a Skill. Therefore, it cannot trigger effects such as "After using a skill" or "After the character triggers an Elemental Reaction." Damage dealt by using a Technique is not considered Damage dealt by the character.
■ Bubble Battle Tactics
(Prepare for 1 turn) Deals 1
Hydro DMG, attach Mist Bubble Prison to opposing active character.
Hydro DMG, attach Mist Bubble Prison to opposing active character.■ Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.
This card will be discarded immediately once it has 0 Usages remaining.
■ Mist Bubble Slime
Technique: Bubble Battle Tactics
Usage(s): 2
(A character can only equip 1 Technique at a time)
Usage(s): 2
(A character can only equip 1 Technique at a time)

