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Hydro Hilichurl Rogue
HP 11Energy 2

Hydro Hilichurl Rogue

HydroOther WeaponsMonsterHilichurl

"Razorwave Roamer" Hydro Hilichurl Rogue

Hilichurl wanderers unaffiliated with any specific tribe. They can often be found roving the wilds as if in voluntary exile.

■ Source
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Hydro Hilichurl Rogue

Talents

Whirling Scythe

Whirling Scythe

Normal Attack
Deals 2 Physical DMG.
Slash of Surging Tides

Slash of Surging Tides

Elemental Skill
Deals 3 Hydro DMG.
If an opposing character has Frozen or Mist Bubble Prison attached, this character gains 1 Energy. (Once per Round)
■ Frozen
Unable to Act
Character cannot use Skills. (Lasts until the end of this Round)
When this character receives Pyro DMG or Physical DMG, removes this effect and increases DMG taken by 2.
■ Mist Bubble Prison
Unable to Act
Character cannot use Skills. (Lasts until the end of this Round)
Bubblefloat Blitz

Bubblefloat Blitz

Elemental Burst
Deals 3 Hydro DMG. Creates 1 Mist Bubble Slime in your Hand.
(Characters with Mist Bubble Slime equipped can use the Technique: Bubble Battle Tactics)
■ Mist Bubble Slime
TechniqueUndiscoverable
Technique: Bubble Battle Tactics
Usage(s): 2
(A character can only equip 1 Technique at a time)
■ Bubble Battle Tactics
Technique
(Prepare for 1 turn) Deals 1 Hydro DMG, attach Mist Bubble Prison to opposing active character.

Slash of Surging Tides

Dictionary

Physical DMG

Physical DMG will not apply any Elements, nor can it engage in Elemental Reactions.

Pyro DMG

Applies Pyro and can trigger the following Elemental Reactions:
Melt: DMG +2 for this instance
Vaporize: DMG +2 for this instance
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Burning: DMG +1 for this instance, creates a [Burning Flame] that will deal 1 Pyro DMG at the end of the Round (Takes effect once, max 2 stacks)

Hydro DMG

Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

■ Frozen

Character cannot use Skills. (Lasts until the end of this Round)
When this character receives Pyro DMG or Physical DMG, removes this effect and increases DMG taken by 2.

■ Mist Bubble Prison

Character cannot use Skills. (Lasts until the end of this Round)

Energy

Characters must consume Energy to use their Elemental Bursts.
When characters use an Elemental Skill or a Normal Attack, they will gain 1 Energy.

Technique

When the active character is equipped with a Technique card, they can use the corresponding Technique.
Using a Technique counts as a Combat Action. If the character is unable to use Skills due to conditions like Frozen, Petrification, or Stun, they are also unable to use the Technique.
Using a Technique is not considered as using a Skill. Therefore, it cannot trigger effects such as "After using a skill" or "After the character triggers an Elemental Reaction." Damage dealt by using a Technique is not considered Damage dealt by the character.

■ Bubble Battle Tactics

(Prepare for 1 turn) Deals 1 Hydro DMG, attach Mist Bubble Prison to opposing active character.

Usage(s)

After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

■ Mist Bubble Slime

Technique: Bubble Battle Tactics
Usage(s): 2
(A character can only equip 1 Technique at a time)

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