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Hydro Tulpa
HP 11Energy 3

Hydro Tulpa

HydroOther WeaponsMonster

"Awakened Egregore" Hydro Tulpa

A human-shaped monster formed from the agglomeration of countless drops of water.

■ Source
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Hydro Tulpa

Talents

Savage Swell

Savage Swell

Normal Attack
Deals 1 Hydro DMG.
Storm Surge

Storm Surge

Elemental Skill
Deals 2 Hydro DMG, and randomly triggers the End Phase effect for 1 of your Summons. If this character's HP is not lower than 2, they will receive 1 Piercing DMG.
Thundering Tide

Thundering Tide

Elemental Burst
Deals 4 Hydro DMG, triggers the End Phase effect for all of your Summons.
Branching Flow

Branching Flow

Passive Skill
When this character's HP is not lower than 3, and your Summon apart from Half-Tulpa leaves play: This character receives 2 Piercing DMG and summons 1 independent Half-Tulpa. (Once per Round)
■ Half-Tulpa
End Phase: Deal 1 Hydro DMG.
When this card is discarded: Heal all your Hydro Tulpa for 2 HP.
Usage(s): 2
Storm Surge

Storm Surge

Elemental Skill
Deals 2 Hydro DMG, and randomly triggers the End Phase effect for 1 of your Summons. If this character's HP is not lower than 2, they will receive 1 Piercing DMG.
Storm Surge

Storm Surge

Elemental Skill
Deals 2 Hydro DMG, and randomly triggers the End Phase effect for 1 of your Summons. If this character's HP is not lower than 2, they will receive 1 Piercing DMG.
Thundering Tide

Thundering Tide

Elemental Burst
Deals 4 Hydro DMG, triggers the End Phase effect for all of your Summons.
Thundering Tide

Thundering Tide

Elemental Burst
Deals 4 Hydro DMG, triggers the End Phase effect for all of your Summons.

Dictionary

Hydro DMG

Applies Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

Piercing DMG

Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either.

Usage(s)

After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

■ Half-Tulpa

End Phase: Deal 1 Hydro DMG.
When this card is discarded: Heal all your Hydro Tulpa for 2 HP.
Usage(s): 2

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