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HP 11Energy 3
Hydro Tulpa
HydroOther WeaponsMonster
"Awakened Egregore" Hydro Tulpa
A human-shaped monster formed from the agglomeration of countless drops of water.
■ Source
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Hydro Tulpa
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with the Hydro Tulpa
Talents

Savage Swell
Normal Attack
Deals 1
Hydro DMG.
Hydro DMG.
Storm Surge
Elemental Skill
Deals 2
Hydro DMG, and randomly triggers the End Phase effect for 1 of your Summons. If this character's HP is not lower than 2, they will receive 1 Piercing DMG.
Hydro DMG, and randomly triggers the End Phase effect for 1 of your Summons. If this character's HP is not lower than 2, they will receive 1 Piercing DMG.
Thundering Tide
Elemental Burst
Deals 4
Hydro DMG, triggers the End Phase effect for all of your Summons.
Hydro DMG, triggers the End Phase effect for all of your Summons.
Branching Flow
Passive Skill
When this character's HP is not lower than 3, and your Summon apart from Half-Tulpa leaves play: This character receives 2 Piercing DMG and summons 1 independent Half-Tulpa. (Once per Round)
■ Half-Tulpa
End Phase: Deal 1
Hydro DMG.
When this card is discarded: Heal all your Hydro Tulpa for 2 HP.
Usage(s): 2
Hydro DMG.When this card is discarded: Heal all your Hydro Tulpa for 2 HP.
Usage(s): 2

Storm Surge
Elemental Skill
Deals 2
Hydro DMG, and randomly triggers the End Phase effect for 1 of your Summons. If this character's HP is not lower than 2, they will receive 1 Piercing DMG.
Hydro DMG, and randomly triggers the End Phase effect for 1 of your Summons. If this character's HP is not lower than 2, they will receive 1 Piercing DMG.
Storm Surge
Elemental Skill
Deals 2
Hydro DMG, and randomly triggers the End Phase effect for 1 of your Summons. If this character's HP is not lower than 2, they will receive 1 Piercing DMG.
Hydro DMG, and randomly triggers the End Phase effect for 1 of your Summons. If this character's HP is not lower than 2, they will receive 1 Piercing DMG.
Thundering Tide
Elemental Burst
Deals 4
Hydro DMG, triggers the End Phase effect for all of your Summons.
Hydro DMG, triggers the End Phase effect for all of your Summons.
Thundering Tide
Elemental Burst
Deals 4
Hydro DMG, triggers the End Phase effect for all of your Summons.
Hydro DMG, triggers the End Phase effect for all of your Summons.Dictionary
■
Hydro DMG
Applies
Hydro and can trigger the following Elemental Reactions:

Vaporize: DMG +2 for this instance

Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target

Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)

Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG

Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)
Hydro and can trigger the following Elemental Reactions:
Vaporize: DMG +2 for this instance
Electro-Charged:DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Frozen: DMG +1 for this instance, the target is unable to perform any Actions this Round (Can be removed in advance after the target receives +2 Physical or Pyro DMG)
Bloom: DMG +1 for this instance, creates a [Dendro Core] that grants +2 DMG to the next instance of Pyro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2
Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)■ Piercing DMG
Piercing DMG cannot be increased by any bonuses, but cannot be defended against using Shields or DMG Immunity either.
■ Usage(s)
After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.
This card will be discarded immediately once it has 0 Usages remaining.
■ Half-Tulpa
End Phase: Deal 1
Hydro DMG.
When this card is discarded: Heal all your Hydro Tulpa for 2 HP.
Usage(s): 2
Hydro DMG.When this card is discarded: Heal all your Hydro Tulpa for 2 HP.
Usage(s): 2

