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Fatui Electro Cicin Mage
HP 10Energy 2

Fatui Electro Cicin Mage

ElectroOther WeaponsFatui

Thunder in the Mist: Electro Cicin Mage

...Just as the scent of Mist Grass intoxicates the Electro Cicins, so too does the sadistic mage hanker after the pleasure of toying with her foe...

■ Source
Reward for accepting the Tavern Challenge at The Cat's Tail and claiming victory in a Friendly Fracas with Electro Cicin Mage

Talents

Hurtling Bolts

Hurtling Bolts

Normal Attack
Deals 1 Electro DMG.
Misty Call

Misty Call

Elemental Skill
Summons 1 Electro Cicin.
■ Electro Cicin
End Phase: Deal 1 Electro DMG.
Usage(s): 3

After your opponent plays a total of 3 Action Cards: This card gains 1 Usage(s). (Max 3 stacks)
After Fatui Electro Cicin Mage takes Elemental Reaction DMG: This card loses 1 Usage(s).
Thundering Shield

Thundering Shield

Elemental Burst
Deals 1 Electro DMG, applies Electro Application to this character, creates 1 Electro Cicin Ward and prepares Surging Thunder.
■ Electro Cicin Ward
Shield
Provides 1 Shield point for your active character.
When created: If you have Electro Cicin on the field, additionally increase Shield by the amount of Usage(s) it has. (Adds a maximum of 3 additional Shield)
■ Surging Thunder
Elemental Burst
(Prepare for 1 turn)
Deals 2 Electro DMG.
Surging Thunder

Surging Thunder

Elemental Burst
(Prepare for 1 turn)
Deals 2 Electro DMG.

Dictionary

Electro DMG

Applies Electro and can trigger the following Elemental Reactions:
Overloaded: DMG +2 for this instance, the target is forcibly switched to the next character
Superconduct: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Electro-Charged: DMG +1 for this instance, deal 1 Piercing DMG to all opposing characters except the target
Quicken: DMG +1 for this instance, creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG
Lunar-Charged: Creates a [Thundercloud] that deals 2 Electro DMG at the end of the Round. (Usage: 1. Can stack, no stack limit. When created, or when its usages increase, apply [Electric Shock] to a random card in your opponent's Hand.)

Usage(s)

After this card's effect is triggered, 1 Usage of it will be consumed.
This card will be discarded immediately once it has 0 Usages remaining.

■ Electro Cicin

End Phase: Deal 1 Electro DMG.
Usage(s): 3

After your opponent plays a total of 3 Action Cards: This card gains 1 Usage(s). (Max 3 stacks)
After Fatui Electro Cicin Mage takes Elemental Reaction DMG: This card loses 1 Usage(s).

Shield

This Shield will be consumed to protect the character who equips it from DMG.

Electro Application

When Electro is applied without dealing any DMG, the Elemental Reactions triggered will ignore DMG-dealing effects:
Overloaded: The target is forcibly switched to the next character
Superconduct: No effect
Electro-Charged: No effect
Quicken: Creates a [Catalyzing Field] that grants +1 DMG to the next 2 instances of Dendro or Electro DMG

■ Electro Cicin Ward

Provides 1 Shield point for your active character.
When created: If you have Electro Cicin on the field, additionally increase Shield by the amount of Usage(s) it has. (Adds a maximum of 3 additional Shield)

■ Surging Thunder

(Prepare for 1 turn)
Deals 2 Electro DMG.

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