Skirk
Void Star
IceSwordCosmic CalamityA visitor who once appeared in an Abyssal rift and the Primordial Sea, this solitary warrior mentored Tartaglia in the martial arts.
Base HP
12417
Base ATK
359
Base DEF
806
CRIT DMG
38.4%
Lv.1 → Lv.90 Ascension Materials
Ice
Havoc: Sunder
Performs up to 5 consecutive attacks.
Charged Attack
Consumes a certain amount of Stamina to hurl a spinning crystal spear, dealing DMG to opponents ahead.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Havoc: Warp
Tap
Skirk gains 45 Serpent's Subtlety and switches to Seven-Phase Flash mode.
Hold
Skirk gains 45 Serpent's Subtlety and will continuously move at high speed. Her interruption resistance is increased in this state.
During this time, Skirk can control her movement direction and move atop water. She can also use this Skill again to end rapid movement prematurely.
● Serpent's Subtlety
Skirk can gain Serpent's Subtlety points in the following ways:
· After using her Elemental Skill, Havoc: Warp.
· After triggering the effect of her Ascension Talent, Reason Beyond Reason, and absorbing Void Rifts.
When Skirk leaves the field while in Seven-Phase Flash mode or when Seven-Phase Flash ends, her Serpent's Subtlety points will be removed.
● Seven-Phase Flash
· Continuously consumes Serpent's Subtlety.
· Increases Normal and Charged Attack AoE and Skirk's interruption resistance.
· Normal, Charged, and Plunging Attacks are converted to Cryo DMG that cannot be overridden by other Elemental infusions.
· Her Elemental Burst, Havoc: Ruin is converted to the special Elemental Burst Havoc: Extinction.
· Skirk can move on water when she Sprints.
· Skirk will exit this mode when Serpent's Subtlety is fully depleted or its duration ends. Then, the Elemental Skill will go on cooldown.

Havoc: Ruin
When Skirk has at least 50 Serpent's Subtlety, she can expend all her Serpent's Subtlety to unleash her Elemental Burst, ripping the space before her apart and using rapid consecutive slashes that deal AoE Cryo DMG. At the same time, the DMG dealt by an instance of this Elemental Burst will be increased by every point of Serpent's Subtlety over 50 when it is unleashed. Up to 12 points can be counted for this purpose.
When Skirk is in Seven-Phase Flash mode, Havoc: Ruin will be replaced by Havoc: Extinction.
Havoc: Extinction
A special Elemental Burst that can be used even without consuming Serpent's Subtlety.
After using it, Skirk will gain the "All Shall Wither" effect, which will last until Seven-Phase Flash ends. After unlocking the Ascension Talent Reason Beyond Reason, she can also absorb nearby Void Rifts.
While "All Shall Wither" is active, every 0.1s, after Skirk's Normal Attack hits an opponent, that Normal Attack will deal increased DMG. If she absorbed any Void Rifts while using Havoc: Extinction, this Normal Attack's DMG will be further increased based on the number of Rifts absorbed.
This effect will be canceled when it has triggered 10 times.
● Serpent's Subtlety
Skirk can gain Serpent's Subtlety points in the following ways:
· After using her Elemental Skill, Havoc: Warp.
· After triggering the effect of her Ascension Talent, Reason Beyond Reason, and absorbing Void Rifts.
When Skirk leaves the field while in Seven-Phase Flash mode or when Seven-Phase Flash ends, her Serpent's Subtlety points will be removed.
● Seven-Phase Flash
· Continuously consumes Serpent's Subtlety.
· Increases Normal and Charged Attack AoE and Skirk's interruption resistance.
· Normal, Charged, and Plunging Attacks are converted to Cryo DMG that cannot be overridden by other Elemental infusions.
· Her Elemental Burst, Havoc: Ruin is converted to the special Elemental Burst Havoc: Extinction.
· Skirk can move on water when she Sprints.
· Skirk will exit this mode when Serpent's Subtlety is fully depleted or its duration ends. Then, the Elemental Skill will go on cooldown.
● Reason Beyond Reason
Skirk can use the following methods to absorb nearby Void Rifts:
· When she hits an opponent with a Charged Attack in her Seven-Phase Flash mode.
· When she uses the special Elemental Burst Havoc: Extinction while in Seven-Phase Flash mode.
· When she Holds her Elemental Skill Havoc: Warp to engage in rapid movement.
Each Rift absorbed will grant her 8 Serpent's Subtlety points.
Passive Talents

Reason Beyond Reason
Skirk can use the following methods to absorb nearby Void Rifts:
· When she hits an opponent with a Charged Attack in her Seven-Phase Flash mode.
· When she uses the special Elemental Burst Havoc: Extinction while in Seven-Phase Flash mode.
· When she Holds her Elemental Skill Havoc: Warp to engage in rapid movement.
Each Rift absorbed will grant her 8 Serpent's Subtlety points.
● Seven-Phase Flash
· Continuously consumes Serpent's Subtlety.
· Increases Normal and Charged Attack AoE and Skirk's interruption resistance.
· Normal, Charged, and Plunging Attacks are converted to Cryo DMG that cannot be overridden by other Elemental infusions.
· Her Elemental Burst, Havoc: Ruin is converted to the special Elemental Burst Havoc: Extinction.
· Skirk can move on water when she Sprints.
· Skirk will exit this mode when Serpent's Subtlety is fully depleted or its duration ends. Then, the Elemental Skill will go on cooldown.
● Serpent's Subtlety
Skirk can gain Serpent's Subtlety points in the following ways:
· After using her Elemental Skill, Havoc: Warp.
· After triggering the effect of her Ascension Talent, Reason Beyond Reason, and absorbing Void Rifts.
When Skirk leaves the field while in Seven-Phase Flash mode or when Seven-Phase Flash ends, her Serpent's Subtlety points will be removed.

Return to Oblivion
Each character can grant Skirk at most 1 "Death's Crossing" stack by this means.
Each "Death's Crossing" stack increases the Normal Attack DMG dealt by Skirk in Seven-Phase Flash mode to 110%/120%/170% of its original DMG and the DMG dealt when using her Elemental Burst Havoc: Ruin to 105%/115%/160% of its original DMG.
● Seven-Phase Flash
· Continuously consumes Serpent's Subtlety.
· Increases Normal and Charged Attack AoE and Skirk's interruption resistance.
· Normal, Charged, and Plunging Attacks are converted to Cryo DMG that cannot be overridden by other Elemental infusions.
· Her Elemental Burst, Havoc: Ruin is converted to the special Elemental Burst Havoc: Extinction.
· Skirk can move on water when she Sprints.
· Skirk will exit this mode when Serpent's Subtlety is fully depleted or its duration ends. Then, the Elemental Skill will go on cooldown.

Mutual Weapons Mentorship
Crystallina
1Far to Fall
You must first unlock the Ascension Talent Reason Beyond Reason.
● Reason Beyond Reason
Skirk can use the following methods to absorb nearby Void Rifts:
· When she hits an opponent with a Charged Attack in her Seven-Phase Flash mode.
· When she uses the special Elemental Burst Havoc: Extinction while in Seven-Phase Flash mode.
· When she Holds her Elemental Skill Havoc: Warp to engage in rapid movement.
Each Rift absorbed will grant her 8 Serpent's Subtlety points.
2Into the Abyss
When using her Elemental Burst Havoc: Ruin, the DMG of this Elemental Burst instance will be increased by taking up to 10 more Serpent's Subtlety points into account.
Additionally, within 12.5s after Skirk unleashes the special Elemental Burst Havoc: Extinction while in her Seven-Phase Flash mode, her ATK is increased by 70%. This effect will be canceled when she leaves the Seven-Phase Flash mode.
● Serpent's Subtlety
Skirk can gain Serpent's Subtlety points in the following ways:
· After using her Elemental Skill, Havoc: Warp.
· After triggering the effect of her Ascension Talent, Reason Beyond Reason, and absorbing Void Rifts.
When Skirk leaves the field while in Seven-Phase Flash mode or when Seven-Phase Flash ends, her Serpent's Subtlety points will be removed.
● Seven-Phase Flash
· Continuously consumes Serpent's Subtlety.
· Increases Normal and Charged Attack AoE and Skirk's interruption resistance.
· Normal, Charged, and Plunging Attacks are converted to Cryo DMG that cannot be overridden by other Elemental infusions.
· Her Elemental Burst, Havoc: Ruin is converted to the special Elemental Burst Havoc: Extinction.
· Skirk can move on water when she Sprints.
· Skirk will exit this mode when Serpent's Subtlety is fully depleted or its duration ends. Then, the Elemental Skill will go on cooldown.
3Serendipitous Sin
Maximum upgrade level is 15.
4Fractured Flow
You must first unlock the Ascension Talent Return to Oblivion.
● Return to Oblivion
Each character can grant Skirk at most 1 "Death's Crossing" stack by this means.
Each "Death's Crossing" stack increases the Normal Attack DMG dealt by Skirk in Seven-Phase Flash mode to 110%/120%/170% of its original DMG and the DMG dealt when using her Elemental Burst Havoc: Ruin to 105%/115%/160% of its original DMG.
5End of Wishes
Maximum upgrade level is 15.
6To the Source
You must first unlock the Ascension Talent "Reason Beyond Reason."
Havoc: Sever
· When Skirk uses the Elemental Burst Havoc: Ruin, she will consume all Havoc: Sever stacks to initiate a coordinated attack in which each Havoc: Sever stack will deal 750% of Skirk's ATK as Cryo DMG. This DMG is considered Elemental Burst DMG.
· When she uses Normal Attacks while in Seven-Phase Flash mode, 1 Havoc: Sever stack will be consumed when her third or fifth sequenced attacks hit an opponent to launch 3 coordinated attacks. Each coordinated attack deals 180% of Skirk's ATK as Cryo DMG. This damage is considered Normal Attack DMG.
· When Skirk takes DMG while in Seven-Phase Flash mode, 1 Havoc: Sever stack will be consumed to decrease this DMG instance by 80% and attack nearby opponents 3 times, with each attack dealing 180% of Skirk's ATK as Cryo DMG. This DMG is considered Charged Attack DMG.
● Reason Beyond Reason
Skirk can use the following methods to absorb nearby Void Rifts:
· When she hits an opponent with a Charged Attack in her Seven-Phase Flash mode.
· When she uses the special Elemental Burst Havoc: Extinction while in Seven-Phase Flash mode.
· When she Holds her Elemental Skill Havoc: Warp to engage in rapid movement.
Each Rift absorbed will grant her 8 Serpent's Subtlety points.
● Seven-Phase Flash
· Continuously consumes Serpent's Subtlety.
· Increases Normal and Charged Attack AoE and Skirk's interruption resistance.
· Normal, Charged, and Plunging Attacks are converted to Cryo DMG that cannot be overridden by other Elemental infusions.
· Her Elemental Burst, Havoc: Ruin is converted to the special Elemental Burst Havoc: Extinction.
· Skirk can move on water when she Sprints.
· Skirk will exit this mode when Serpent's Subtlety is fully depleted or its duration ends. Then, the Elemental Skill will go on cooldown.
Character Ascension
Talent Upgrade (All 3 Talents)
Total Materials Required
Spiral Abyss Statistics
Usage Rate (Constellation)
Usage Rate (Characters, Weapons, Artifacts)
Builds
Builds
Skirk (Speculation Build) | Build
Character Guide • Build: Skirk | Update Date: 06/23/2025 | Editor: ._.samantha._.
• Best Weapon(s):
Signature and BiS by a large margin. No other weapons come close.
Any 5-star CRIT Weapon
Ignoring their passives, which can be used to various degrees, they all are viable statsticks.
• Replacement Weapon(s):
The best Craftable Weapon for Skirk that also looks nice. A healer is required, but most of her teams will have a healer.
Calamity of Eshu
Given there is a shielder, this Event Weapon is excellent. However, without a shield there is very little reason to use this weapon.
• Best Artifact Set:
• Second Best Artifact Set:
• Third Best Artifact Set:
• Main Stats Priority
<goblet> Cryo DMG Bonus% or ATK%
<circlet> CRIT DMG
• Substats Priority
CRIT Rate
• Talent Priority
2) Elemental Burst: Havoc: Ruin
N/A) Normal Attack: Havoc: Sunder
• Notes:
Both Marechaussee Hunter and Blizzard Strayer, especially with Cryo Resonance and Azurelight can mean almost no rolls should go into CRIT Rate, as it is incredibly easy to over cap.
ATK% Goblets are viable, especially with Furina. Energy Recharge is useless, and under no circumstances required on Skirk.
Synergies
Skirk | Team Composition and Synergy
Character Guide • Synergy: Skirk | Update Date: 06/23/2025 | Editor: ._.samantha._.
All Skirk teams must be Cryo and Hydro Characters only.
In other teams, depending on who you need to replace from the premier team, healers such as Sigewinne, Kokomi, Barbara, Mika or Charlotte can replace Escoffier. Xingqiu, Yelan, and Mona can also act as off-field Hydro characters to replace Furina. If neither is being played, off-field characters such as Candance, Rosaria and Kaeya that cannot heal are viable as well.
Another playstyle puts a second DPS in the fourth slot to use Skirk more like a Burst DPS. Viable options are Neuvillette, Wriothesley, and Ayaka. Ayato, Childe, and Ganyu work, but will have much lower damage.
Calamity of Eshu only works with teams including a Citlali, Dahlia, Diona, or Layla.
Namecard

Skirk: Lone Shadow
Namecard style. Her solitude is not some show meant to maintain an air of mystery. She was once the last rabbit left standing in the wildfire's wake — now, she's a lion in disguise, unable to speak her truth to the sheep.
Special Dish
"Abyssal Bounty"
Outfits
Shattered Star
DefaultSkirk's outfit. She has witnessed the annihilation of stars, and once danced in the absolute darkness of the universe. All of these moments have faded into the shadows of her endless journey.
Her existence is like an unproven rumor... Sometimes, past the stroke of midnight, a taverngoer will swear he had glimpsed her, waving hands painting a story of a person that nobody could be sure ever was. For a very long time, Skirk has journeyed through Teyvat like a shadow, avoiding anything more than brief contact with others, only gathering intel when absolutely necessary. It wasn't until very recently that there came to be one who could claim to know her... "Oh, my master? Haha, she's the type to keep to herself." "And, let's see... She's an alright cook. Could've been the creatures in that space tasting a little off in general, of course." "We initially agreed to swing by my place after leaving. I wanted to let her try my family's homemade sausages this year. It's a real shame she couldn't make it..." "But enough of that. After all, what matters most about my master is her strength... and the sheer arrogance she has to go with it!" "Hmm? Oh, no, I know what I said. I'm not being ironic, and I mean no insult." "As I, Tartaglia, grow stronger every day, I get the chance to know my master's strength anew with each and every sunrise." "When we first started my training, she only needed one hand to beat me. That was undoubtedly her arrogance shining through. But when facing a weak opponent, I believe that arrogance is an aesthetic unto itself." "To crush them outright would be unbecoming, yet to feign humility, only to turn the tables later on? That, dear comrade, would be far too deliberate." In the present day, this "review" of Skirk reached her ears while she was drinking in a tavern. She furrowed her brow. "As I've said before, I still communicate normally with those who possess some measure of skill. And the food in the Abyssal rift only tasted off to him because he's an ordinary human." "And about training — I don't really care how many hands I use, but I do care how many he'll have left when I'm done teaching." "He still needs to live in Teyvat, so he can't just make new limbs for himself with Abyssal energy like I can." "Arrogance and carelessness are both dangerous things. It's good that he wants to improve, rather than to show off." "Otherwise, I'd start worrying about finding his corpse in some strange nook or cranny."
I am Skirk, disciple of Surtalogi, "The Foul." You've proven your strength to me along your journey, and earned the right to speak to me as an equal. Now, let me witness how your fate unfolds.
